V-Ray for Nuke

V-Ray for NUKE introduces a new approach to lighting and compositing that integrates production-quality ray traced rendering into NUKE and NUKEX. Take advantage of V-Ray's lighting, shading, and rendering tools inside NUKE's node-based workflow.

V-Ray for NUKE Key Features

 

Rendering

• Multithreaded CPU rendering

• Highly optimized, adaptive ray tracing

• Precise path traced global illumination

Render elements

• 36 beauty, matte, and utility render elements

 

Geometry

• NUKE ReadGeo – Alembic, FBX, & OBJ

• V-Ray proxy objects – Alembic & vrmesh

• V-Ray scene files – vrscene 

 

Lights

• HDR image-based environment lights

• Rectangular & spherical area lights

• Mesh lights 

• Photometric IES lights

• Ambient light

• NUKE lights – Light, Direct, Point, and Spot nodes

 

Materials

• Physically-based materials

• Multi-layered materials

• Subsurface scattering & skin material 

• Car paint material

• Material overrides

• NUKE shaders – Diffuse, Emission, Displacement, UVTILE

 

Textures

• Memory efficient tiled EXR and TX files

• Displacement & subdivision

• Dirt & occlusion

• Fresnel

• Ptex

• Utility & override textures